• Login
  • Register
  • Login Register
    Login
    Username/Email:
    Password:
  • Home
  • Members
  • Team
  • Help
  • NightOwl Productions
    • Home
    • Catalog
    • FAQ
User Links
  • Login
  • Register
  • Login Register
    Login
    Username/Email:
    Password:

    Quick Links Home Members Team Help



    NightOwl Productions

    IT'S ALIVE!

    Want to activate your old account? ⟫ READ THIS ⟪

    NightOwl Forums The Crypt Off Topic Part 6 1:1 Cj Sculpt (New Photos Page 2)

     
    • 0 Vote(s) - 0 Average
    Part 6 1:1 Cj Sculpt (New Photos Page 2)
    🪦 The Death Curse ●
    Dead and Rotting

    Posts: 0
    Threads: 89
    Joined: Feb 2004
    Reputation: 0
    #21
    05-25-2011, 06:57 AM
    (05-24-2011, 09:53 PM)Jasonlivessince1980 link Wrote: Hey James

    Thanks yah I'm going to play around with the texture, I've already changed the left cheek around and I've deepened some of the skin folds as suggested. My primary source is the original sculpt photo, which is the only one that really gives you a sense of how the texturing was done without interference from the paint job or grave crud that was added later.
    What I gather from this is the depth and flow of the texture is not consistent throughout. On the cranium and parts of the neck it is basically linear. The chin appears to have almost no detailing. If I make, say the side of the face very detailed I now have an inconsistent texture with the cranium, which as you can see is grooved with linear "stripes" a few mm wide without visible additional detail. Here is a part I've worked on.
    To my eye, the forehead stripes are about the right depth. In the above photo of the original sculpt, the cheek cracks don't appear to be terribly deep either.

    You're being misled by the angle and lighting of that one crappy, mostly blurry photo. (NEVER use just one photo for your reference, by the way...) There are many other shots in the film where the texture/wrinkles can be seen on screen. Granted, paint and distance does obscure some details and confuse the eye, but you can still see light playing from many surfaces. Even in the sculpture pic you posted, I can tell that the details are at varying depth, smoothness, and thickness all over the head. This was done because the original artist tried to make the sculpture look more organic, as real leathery and dried up skin would be bunched up - thicker/loose and folded in some areas, thinner/tighter and smoother in others. So far, you have made more of a simple line texture that looks like tool markings to the naked eye. Check out the EffectsLab forum to learn some other ways of smoothing and blending your tool marks with that particular clay.

    Another thing that's hurting your sculpture is your incomplete anatomical understanding. You began to intricately detail this head loooong before it obtained a confidently integrated musculature. Much like I did, you have to learn that just simply "sculpting a prop" isn't enough...You have to also realize why each individual thing looks like it does, see each layer (skull, muscle, skin) for what it is, and try to understand why the original sculptor made it look that way. Everything about that Jason sculpture tells a story: a story of decay, abuse, neglect, attempted murder, etc... With that in mind, it's important to gain a feeling for how the material you're trying to sculpt would actually move or feel in real life.

    Other assorted tips:

    Buy many specialized sculpting tools or make your own from some piano/guitar wire and brass pipe. I personally find that one-piece wooden tools are also important.
    Become acquainted with rubbing alcohol and other chemical solvents.
    Plastic bags are awesome.
    Stare at yourself in mirrors constantly to learn how muscles of the upper body move and stretch.
    CFX stands suck as armatures.
    Klean Klay sucks as a sculpting medium; use that crap for reusable mold walls and support structures and buy some Monster Makers clay or something much harder that can easily hold the fine detail you're trying to replicate.

    Cheers,

    Ryan
    🪦 Jasonlivessince1980 ●
    Dead and Rotting

    Posts: 0
    Threads: 43
    Joined: Jul 2009
    Reputation: 0
    #22
    05-25-2011, 10:59 PM
    (05-25-2011, 06:57 AM)The Death Curse link Wrote: You're being misled by the angle and lighting of that one crappy, mostly blurry photo. (NEVER use just one photo for your reference, by the way...) There are many other shots in the film where the texture/wrinkles can be seen on screen. Granted, paint and distance does obscure some details and confuse the eye, but you can still see light playing from many surfaces. Even in the sculpture pic you posted, I can tell that the details are at varying depth, smoothness, and thickness all over the head. This was done because the original artist tried to make the sculpture look more organic, as real leathery and dried up skin would be bunched up - thicker/loose and folded in some areas, thinner/tighter and smoother in others. So far, you have made more of a simple line texture that looks like tool markings to the naked eye. Check out the EffectsLab forum to learn some other ways of smoothing and blending your tool marks with that particular clay.

    Another thing that's hurting your sculpture is your incomplete anatomical understanding. You began to intricately detail this head loooong before it obtained a confidently integrated musculature. Much like I did, you have to learn that just simply "sculpting a prop" isn't enough...You have to also realize why each individual thing looks like it does, see each layer (skull, muscle, skin) for what it is, and try to understand why the original sculptor made it look that way. Everything about that Jason sculpture tells a story: a story of decay, abuse, neglect, attempted murder, etc... With that in mind, it's important to gain a feeling for how the material you're trying to sculpt would actually move or feel in real life.

    Other assorted tips:

    Buy many specialized sculpting tools or make your own from some piano/guitar wire and brass pipe. I personally find that one-piece wooden tools are also important.
    Become acquainted with rubbing alcohol and other chemical solvents.
    Plastic bags are awesome.
    Stare at yourself in mirrors constantly to learn how muscles of the upper body move and stretch.
    CFX stands suck as armatures.
    Klean Klay sucks as a sculpting medium; use that crap for reusable mold walls and support structures and buy some Monster Makers clay or something much harder that can easily hold the fine detail you're trying to replicate.

    Cheers,

    Ryan


    Hey man

    Thanks for your tips. I will continue to improve the detailing as suggested but I don't want to "invent" details that I can't see on the original. Mostly I've tried to bring some clarity to what I've already started by deepening and modifying textures so they don't look like tool marks.

    I do have to contend that studying anatomy would lead to changes on this piece. I have taken the anatomical form entirely from Brian Wade's sculpt. Both the CJ and the Bradley sculpts are extremely poor representations of human anatomy, from the cranial shape, to the elongated jaw and the raised ears, the massive eye sockets, the skin texture, the shape and length of the nose and even the neck muscles as Wade sculpted them bear little resemblance to proper human anatomy. For example, the right sternocleidomastoideus is oversized and sagging along the side of the neck in both original sculpts in a way you would never see in a human. The duel scalenus muscles that you see on either side of the neck connecting with the shoulders do not resemble real human neck musculature, and are exaggerated for effect. Wade was sculpting a 1980's monster, closer in resemblance to Iron Maiden's "Eddie" mascot than a person. Since there are no good images of the lower occipital region of the CJ head, I took inspiration from the back of the Bradley head, which bears little resemblance to proper human neck/head anatomy.

    Anyway thanks again, I have taken many of your suggestions already. :thumbsup:
    🪦 Jasonlivessince1980 ●
    Dead and Rotting

    Posts: 0
    Threads: 43
    Joined: Jul 2009
    Reputation: 0
    #23
    05-29-2011, 08:08 PM
    here are some texture improvements
    [Image: 102_0361.jpg]
    [Image: 102_0363.jpg]
    🪦 Hack123 ●
    Dead and Rotting

    Posts: 0
    Threads: 18
    Joined: Mar 2010
    Reputation: 0
    #24
    05-30-2011, 01:16 AM
    Thats Turning out wondeful!
    great job sir!
    🪦 The Death Curse ●
    Dead and Rotting

    Posts: 0
    Threads: 89
    Joined: Feb 2004
    Reputation: 0
    #25
    05-30-2011, 08:22 PM
    That's looking much, much better. Keep it up, and don't forget to make the lines on the back of the head a lot deeper and "loose", too. Here are two more screen caps of the CJ undermask for reference:

    [Image: cap214.jpg]
    [Image: cap201.jpg]

    Cheers,

    Ryan
    🪦 Mathias ●
    Dead and Rotting

    Posts: 0
    Threads: 16
    Joined: Jan 2009
    Reputation: 0
    #26
    07-11-2011, 02:47 PM
    amazing!!! :woot:
    🪦 shapeshifter1995 ●
    Dead and Rotting

    Posts: 0
    Threads: 14
    Joined: Jan 2010
    Reputation: 0
    #27
    07-13-2011, 07:01 PM
    Man J thats looking stunning, I am impressed big time, i keep looking back to see the update, the definition is really coming out and starting to unfold.
    It may take awhile for you to be completely satisfied with it, but in the long run it could go down as one of the best out there. Keep it up man!
    I will be watching!!!
    🪦 Jasonlivessince1980 ●
    Dead and Rotting

    Posts: 0
    Threads: 43
    Joined: Jul 2009
    Reputation: 0
    #28
    07-14-2011, 12:18 AM
    thanks guys, check out the newest photos on the blog at http://jasonlivessince1980.blogspot.com, thanks to some good advice on here, i think the improvements are pretty dramatic. Cool
    🪦 Jasonlivessince1980 ●
    Dead and Rotting

    Posts: 0
    Threads: 43
    Joined: Jul 2009
    Reputation: 0
    #29
    07-14-2011, 12:18 AM
    thanks guys, check out the newest photos on the blog at http://jasonlivessince1980.blogspot.com, thanks to some good advice on here, i think the improvements are pretty dramatic. Cool
    🪦 Chainsaw ●
    Dead and Rotting

    Posts: 0
    Threads: 191
    Joined: May 2005
    Reputation: 0
    #30
    07-14-2011, 12:54 AM
    Pics of your final sculpt look great dude! I think it turned out very nice.
    Had you sculpted anything before this piece?
    « Next Oldest | Next Newest »

    Users browsing this thread: 1 Guest(s)

    Pages (4): « Previous 1 2 3 4 Next »



    Possibly Related Threads…
    Thread Author Replies Views Last Post
      Casey Jones Hockey Mask Sculpt puckface 10 2,213 01-28-2013, 12:58 AM
    Last Post: brettyboy
      The Demon Silicone Mask Sculpt In Progress ianfxmen 7 1,334 01-27-2013, 12:54 PM
    Last Post: imperialhockmaster
      The Neighbor Silicone Mask Sculpt In Progress ianfxmen 6 1,107 12-11-2012, 02:08 AM
    Last Post: ianfxmen
      Jason Lives Alice Cooper Photos Last_of_the_Brunnen-G 4 665 12-05-2012, 03:06 AM
    Last Post: puckface
      Photos I Took Of Some Creepy Characters! puckface 3 527 11-08-2012, 04:20 AM
    Last Post: dougie
      Ghoulies Fish Monster Sculpt Work In Progress frosty 4 894 09-13-2012, 12:36 AM
    Last Post: Chainsaw

    • View a Printable Version
    • Subscribe to this thread
    Forum Jump:

    Linear Mode
    Threaded Mode