04-19-2007, 11:09 AM
(This post was last modified: 04-19-2007, 11:45 AM by Hellbilly1965.)
Jasonlives05, just a little friendly advice.. ALWAYS make sure you have the "form" of the scuplt as good as you can get it "before"you attempt any detail work. and always keep in mind that theres a face under the mask! there are very good sculpting tips on the FX lab site... Joe Lester sells a sculpting video that you may want to check out, His work is fantastic and the video is only like 15 bucks.. I once watched an old man do a sculpture of a cowboy and his hoarse when i first started sculpting and he sculpted everything from the inside out.. He started blocking in a form...next step was to get the sub stucture/skeleton roughed in..now when i say "skeleton" I dont mean to start sculpting an actual "forgotten prisioner" just rough it in, but be FORM accurate.. once the substructure is nailed down, then you can start defining the muscle form.. remember, your NOT looking for detail at this point just FORM... once your form is correct then you can go to work on skin folds, lumps, bumps, etc... just keep in mind that what you suggest is under the detail surface is just as important as the tiny wrinkles and pour texture.... use liquid latex to create Texture stamps...look for all kinds of interesting surfaces..and just start building layers of rubber until you have a cool little stamp that you can lightly press into the surface of your sculpture for very fine detail work... anyway, I'm tired of two fingering this damn key board, so good luck and always somehow finish what you start, and it will come together.... <img src=\"http://forums.NIGHTOWLpro.com/style_emoticons/<#EMO_DIR#>/blink.gif\" style=\"vertical-align:middle\" emoid=\":blink:\" border=\"0\" alt=\"blink.gif\" /> HELLBILLY1965 <img src=\"http://forums.NIGHTOWLpro.com/style_emoticons/<#EMO_DIR#>/blink.gif\" style=\"vertical-align:middle\" emoid=\":blink:\" border=\"0\" alt=\"blink.gif\" />