11-26-2008, 01:03 AM
<!--quoteo(post=285313:date=Nov 25 2008, 07:49 PM:name=IbDaToNeGuY)<div class=\'quotetop\'>QUOTE(IbDaToNeGuY @ Nov 25 2008, 07:49 PM) <a href=\"index.php?act=findpost&pid=285313\"><{POST_SNAPBACK}></a></div><div class=\'quotemain\'><!--quoteci'd say somewhat smooth out the skin and start over with that as to me this one looks kinda like " tree bark " . i'm sorry if that sounds insulting and really don't mean for it to be but take a look at the SSN mask , justins diehard ,and his vengance at the skin for a more real look . i don't mean sculpt it just like the masks i said so please people don't get on my case about it . just trying to give some tips on improving the mask unless you think it doesn't need any work there . is there a reason why it never went into production ? mike,<!--QuoteEnd</div><!--QuoteEEndLOL Yeah man it does look like tree bark, thats why Chad called it the Woodsman! Him and I always joke about it. Thats one of the reasons why he never really pushed it on the production line. I guess he wasnt totally happy with the finished product so he just kinda blew it off, packed away the master and destoyed the mother mold. Nobody really seemed interested in it anyway. I think its a great look. That was his second sculpt ever so considering that he really did do a great job. When I found out he still had this master copy I jumped on it and told him to let me re-do it a bring it back to life. Hopefully I can do just that.